TAG | Gaming

Jun/10

24

Blog round-up 9

Live Underground map – complete with trains: Live tube map built using information from the London Datastore.  http://blogs.telegraph.co.uk/technology/iandouglas/100005267/new-tube-map-now-with-trains/

ITV News to incorporate social media into news bulletins: ITV will let viewers chat with the journalists via social media.  http://www.seotops.com/itv-plan-to-make-social-media-a-big-part-of-their-news-programmes_1429/

Global Radio aims to engage mobile users with app ads: The station uses success of their apps to interact with listeners.  http://www.nma.co.uk/news/global-radio-aims-to-engage-mobile-users-with-app-ads/3014925.article

Losing the game: Excellent post on the scrapping of promised tax breaks for the games industry.  http://www.bbc.co.uk/blogs/thereporters/rorycellanjones/2010/06/losing_the_game.html

Utah firing squad death announced on Twitter: Tweets from an Attorney General spread quickly around the world.  http://www.deathandtaxesmagazine.com/utah-firing-squad-twitter-announcement/

· Live Underground map – complete with trains: Live tube map built using information from the London Datastore. http://blogs.telegraph.co.uk/technology/iandouglas/100005267/new-tube-map-now-with-trains/

· Global Radio aims to engage mobile users with app ads: the station uses success of their apps to interact with listeners. http://www.nma.co.uk/news/global-radio-aims-to-engage-mobile-users-with-app-ads/3014925.article

· Losing the game: Excellent post on the scrapping of promised tax breaks for the games industry. http://www.bbc.co.uk/blogs/thereporters/rorycellanjones/2010/06/losing_the_game.html

· Utah firing squad death announced on Twitter: the three tweets from an Attorney General spread quickly around the world. http://www.deathandtaxesmagazine.com/utah-firing-squad-twitter-announcement/

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Here we go again…

QR codes in the classroom: Interesting survey of possible uses for QR and AR in teaching.  http://www.dontwasteyourtime.co.uk/technology/qr-codes-in-the-classroom-qrcode/

Facebook clickjacking attack spreads through ‘likes’: A new clickjacking worm is spreading through Facebook via the “Like” feature.  http://mashable.com/2010/05/31/facebook-like-worm-clickjack/

Steve Jobs replies to UK developer on iPhone 4.0 font size: Steve Jobs replied to an email from UK developer Mark Ford confirming that iPhone OS 4.0 will include the ability to change font size in SMS – a detail for most, but essential for those with impaired vision.  http://www.guardian.co.uk/media/pda/2010/jun/01/digital-media-apple

‘Minority Report’ tech is a reality: The man behind the technology used in the film Minority Report and its real life technological reality has spoken at TED about the future of user interface design.  http://www.engadget.com/2010/06/03/minority-report-ui-designer-demos-his-tech-at-ted/

Hulu the next big streaming media outlet to hit Xbox Live?: Video streaming service to be introduced as part of Xbox LIVE experience at E3 2010.  http://www.engadget.com/2010/06/01/hulu-headed-to-a-xbox-360-dashboard-near-you/

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The best of the blogs this week…

NYU students raise more than $100k to create Anti-Facebook: Social networking experiment Diaspora will give users complete control over their data.  http://mashable.com/2010/05/12/diaspora

Visa to bring secure online payments to the iPhone: New casing offers contactless payments anywhere Visa’s payWave is available.  http://www.engadget.com/2010/05/18/in2pay-is-the-name-of-visa-and-devicefidelitys-money-grubbing-i/

Creator of Heroes Tim Kring creates new internet conspiracy for good: Tim Kring releases new social networking game where we can all be heroes – in a way.  http://ethrill.net/2010/05/10/tim-kring-what-is-the-conspiracy-for-good-and-i-am-not-a-member-about/

Mass Facebook exodus planned for 31st May: Following anger over privacy issues, campaigners planning official revolt day.  http://mashable.com/2010/05/14/quit-facebook/

Game Changers: Competition for children to design a new level for puzzling platform video game Little Big Planethttp://www.dmlcompetition.net/kidscomp/lbp

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More juicy titbits…

Amnesty uses social media to fund protest ad: Amnesty International to raise funds using social media platforms for a protest ad targeted at Shell. http://www.nma.co.uk/news/amnesty-uses-social-media-to-fund-protest-ad/3013243.article

Sibblingz launches multi-platform game: Social multi-device game released to the public.
http://techcrunch.com/2010/05/12/sibblingz-launches-multi-platform-social-game-engine-to-the-masses/

Hootcourse – Take your class conversation online: Classroom application uses social media to create a conversation channel for your courses.
http://hootcourse.com/

Channel 4 targets teens via games consoles: Channel 4 Education is to harness games consoles as a core channel to reach teenagers in the next phase of its multi-million-pound online education strategy.  http://www.nma.co.uk/news/channel-4-targets-teens-via-games-consoles/3013310.article

The 21st Century Classroom: An insight into modern teaching by Alfie Kohn.
http://www.openeducation.net/2010/05/03/the-21st-century-classroom-alfie-kohn/

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Creativity’s a funny thing. Not only is it often thought of as an intangible quality that is bestowed on a rare fortunate few , but we are somewhat used to thinking that those rare few work alone, or that they at the very least, call the shots. Creative agencies have people called ‘creatives’, whose job it is to be creative and direct other people who aren’t creative.

Now of course we have partnerships like Lennon and McCartney, Simon and Garfunkel, Morecambe and Wise, Adam and Joe, examples of people who were on the same wavelength to such an extent that they can produce things which are wonderfully more than the sum of their parts.

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Courtesy of megamusicnews.com

But lately I’ve got thinking that creativity itself is starting to take a different turn. Permit me to take you on a tangential dive into one of my pet loves.

Those who know me will know that I go on about gaming a lot. Too much, perhaps. And not in a l33t speak, last-weekend-I-played-CoDMW2-til-my-eyes-bled kind of way, but in a way which acknowledges that gaming’s move into mainstream is an event of real cultural significance, and that entertainment and art may never be the same again.

I have also been, for some time, fairly convinced of the analogy between a game having a designer and a novel having a writer – great novels can be crafted into works of art because often they are written by people with singular visions, who have control over every line, word and punctuation point (to a degree – I realise this is a somewhat naive conception of the contemporary publishing world, at least).

As gaming and the means by which to create games became popularised over the last, say, 20 years, it has become more and more possible for the creators of computer games to exhibit an analogous level of control over their creations. Picture lone programmer/designers, hunched over their machines in the late hours, just as the penniless artist might at their desk furiously scribbling / painting / typing when in the throes of an idea on a dark night, until everything is Just. Right. I believed that if the trend continued, you would eventually get games which were just as honed, just as artful, as great novels.

Brugghen_Northampton_Old_man_writing_candlelight-720218

Courtesy of maxenurse.wordpress.com


However, having worked at a digital agency for some time now, it hit me the other day that that vision is unlikely to be the future, for computer games. I’m not discounting the possibility that single individuals can produce captivating gaming experiences; people like Jason Rohrer and Daniel Benmergui. But the thing about games is that they can be so complex and so full of variables, and require so many different skills, that actually the creativity you need to produce a great game is of a very different kind. Some games like Aquaria are created by designer – programmer collaborations, so you get a kind of Lennon-McCartney partnership, more still are created by small teams, like a band jamming to thrash out a song, and others are created by vast studios, like an entire orchestra getting together and saying ‘hey guys, shall we write a concerto? Dave, you take violin.’

To give an example: Bioshock contains innumerable imperceptible touches contributing to the feel of the game as a whole – the way that desks are left open when they’re searched; the way that Houdini splicers teleport in a plume of blood red mist; the way that lone enemies talk to themselves in wrecked corridors as a manifestation of their insanity.

Now, although it’s entirely possible that the same person came up with all of these little ideas, is it really likely? Is it likely that all of these were dictated by the same person who came up with the Ayn-Rand inspired dystopia that is Bioshock’s setting? Is it even likely that whoever decided to set the game in a decrepit, dripping art deco labyrinthine city under the sea, is an individual, rather than a group of writers?

Or is it more plausible that all of these things fell out of when a group of people threw everything they had into a Magimix and pressed ‘On’? For the record, I don’t know who came up with those ideas. Perhaps not even the people who came up with them know. Or maybe it was in fact all one person with a savant-like ability to describe the minutiae of a nightmare they had after finishing Atlas Shrugged in a single sitting.

insomnia1

Courtesy of www.healthinlife.com/

To bring it back here, the point I’m making is that digital experiences are now so complex, so involved, that to rely on one person to call all of the creative shots would be a nightmare. I’ve produced websites with little touches which I couldn’t have foreseen and told a developer to implement – these decisions come out of discussions and collaboration, and that’s where creativity lies now. We’ve all heard about megalomaniacal directors or musicians dictating absolutely everything on the projects in which they’re involved – but that’s a very difficult thing to do with a digital experience, more so than anything else, I would venture.

And as digital experiences become increasingly common, and increasingly admired, perhaps that will change our conception of creativity. I’m not for a moment suggesting that there’s no room for an individual’s vision, or for the leadership of a creative team, but perhaps there will be less of an emphasis on “genius” as applied to an individual – perhaps what will be most important will be people’s capacity to interact with one another. If games (and digital experiences in general) will become significant contributions to culture, and many of those games are produced by teams, perhaps some of the most valuable contributions to culture in times to come will be put forth by groups, rather than lonely artists. Your thoughts, ladies and gents?

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Fun end to the week at the Game Based Learning conference in the City of London. Highlights include a cabinet minister who actually gets technology and seems to want to support the industry (Tom Watson), the ever inspiring Derek Robertson from LT Scotland and Atari Founder Nolan Bushnell’s vision for the future of education. The latter caused quite a stir (shaking heads in the audience, grumblings on the twitter feed) as it appeared to envisage children in webcam-equipped cubicles and plugged into heart rate monitors to assess fitness levels. Refreshingly controversial! To say that some delegates had reservations would be somewhat of an understatement.

Derek Robertson and Ian Livingstone presented strong evidence that mainstream games (not ‘edutainment’ or ‘chocolate-covered broccoli’, as someone else called it) are having a fantastic impact on motivation and learning in schools where they are allowed/that are lucky enough to be able to afford them.

Gaming in general is changing, not just by making an appearance in classrooms. We are currently seeing a return of computer games into the mainstream. Nolan Bushnell and Ian Livingstone both made the point that 30 or so years ago computer games reached a mass audience. atari_5200

Then, gradually, games became more complicated and generally more violent, causing the market to shrink dramatically. Game developers and publishers didn’t mind so much because the hard core gamers spent significant amounts of money and kept the industry going. Many casual gamers were alienated along the way, however. Now, of course, Nintendo is beginning to change all that with the Wii and DS platforms. You only need to look at their sales figures to realise that casual gamers hadn’t disappeared, they just hadn’t seen anything they liked for a few decades.

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There were a lot of nodding of heads at Online today in response to Keith Stuart’s article in the Education Guardian.

Well worth the read.

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