TAG | learning
27
Blog round-up 6
0 Comments | Posted by Freddie in Blogging, Charities, Education, Education Unbound, Events
More from the blogosphere…
More details of Acer’s tablet emerge. CEO says 7-inch iPad rival will be released in the fourth quarter of this year. http://www.engadget.com/2010/05/27/acer-ceo-teases-7-inch-android-tablet-promises-it-for-q4-2010/
Red Letter Day’s launches online community. Gift experience company Red Letter Days is launching its first online community to support a national competition running for its 21st birthday. http://www.nma.co.uk/news/red-letter-days-launches-online-community/3013956.article
Be Curious Tour 2010 offering digital media masterclasses to anyone on their route. Ewan McIntosh is offering classes to anyone he passes on his road trip of North America. http://edu.blogs.com/edublogs/2010/05/becurioustour-us-tour-2010.html
Intercontinental Hotels launches iPhone app. To promote the app, they are offering bonuses for consumers who book rooms using the application. http://news.carrentals.co.uk/intercontinental-hotels-launches-iphone-app-34211334.html
National Geographic Maps: Tools for adventure making big waves in schools. New e-learning page lets students learn to use maps to find their way, share information, look at patterns, and solve problems in the classroom. http://ilearntechnology.com/?p=2467
Just a quick one, but I felt this needed more than a single line in the feed on our homepage. I had an illuminating meeting at the Leading Edge programme at the SSAT this Monday. It’’s rare that you meet someone in such total agreement with you as to what technology can do in the classroom, and I would have walked away sufficiently impressed by that occurrence alone were it not for the little demo I got of the SSAT’’s learn AR tool. You”d think that AR in the classroom would start off as a gimmick but for the most part this stuff goes beyond just allowing students to visualise things more clearly – it allows them to do things they might not otherwise be able to.

Cue a Geiger counter experiment (can”t get a screenshot for love or money) that some schools can”t carry out because they can”t get hold of the right materials: 1 marker for the counter, 1 marker for the radioactive source, and another to represent whatever you””re putting between them to compare the absorption of different materials. Engaging, safe, cheap, magic. Not surprised it was a hit at BETT.
22
Will text search engines soon be a thing of the past?
0 Comments | Posted by Lucy in Education, Mobile, Personalised learning, Publishing
“Sometimes a picture really is worth a thousand words” – Shailesh Nalawadi, Product Manager for Google Goggles.
Google’s new Goggles project allows users to gain access to information about an item or location simply by pointing their phone at it. So the phone can connect to reviews of a restaurant, the history of a landmark, or price comparisons for a book – all without any text having been inputted.
The technology works in conjunction with a mobile phone camera; the user takes a photograph of an object and the application scans it, comparing elements of that digital image against its database of images. When it finds a match, Google tells the user the name of what they’re looking at, and provides a list of results linking through to the relevant web pages and news stories.
The results can then be saved as a history, allowing the user to refer back to these links of interest. As the results are programmed to be relevant and are adjusted to each object: if the user takes a photo of an artwork, the results include the artist’’s biography; whereas for a landmark, the phone provides historical background information.
Google Goggles also uses optical character recognition to identify text, allowing items such as business cards to be snapped and scanned to make phone calls and to add as a contact in your phone directory. Some results don’t even require a photo to be taken due to integration of GPS, augmented reality and digital compass technology. Simply pointing the phone at a location (a business or shop for example) allows the app to place a button with the company name at the bottom of the screen. This can then be touched to load information from a web search.
Google Goggles demonstrates the potential for computer vision technology, but it is not at its full strength yet (hence it is being released by Google Labs). At the moment users will be able to lookup things like CD, DVD and book covers, wines, barcodes, businesses, artworks, logos and landmarks with great success but other objects will not work so well. Cars, animals and food are still in need of development to be photographically understood. Despite the immaturity of the technology, Google states that Goggles can recognise tens of millions of objects and places.
Google also claims that the technology has the potential for face recognition. So in theory a mobile phone could provide personal information on anyone in its viewfinder. Clearly this raises some pretty major privacy issues – and there are currently no plans to release this feature of Goggles. As Vic Gundotra, Google’s Vice-President of Engineering, has said, “We still want to work on the issues of user opt-in and control. We have the technology to do the underlying face recognition, but we decided to delay that until safeguards are in place.”
With this new technology comes exciting prospects for education. Visual search allows for a more interactive and creative form of learning; education can be taken outside the classroom without the need to carry text books for reference. And the fact that these searches can be stored in a history allows for retaining and referring back to this knowledge later.
For example, a class could visit an art gallery on a school trip and simply take photos of the exhibits without having to make a note of the artist. This allows for a liberated experience not tied to pens and paper. Web links generated by these photos would allow a student to purchase a(n e-)book about the artist before they have even left the gallery.
This mobile learning style could engender a sense of adventure and exploration while still linking learners to reference material. Classes could strolls around a new city, capturing images to discover the history of buildings and landmarks. Google Labs state in their accompanying video that they envisage Google Goggles being able to discover the species of plant from a leaf. An added bonus to this visual search ensures that the students need not worry about spelling mistakes and the phrasing of searches in order to gain the results that they require.
Neither the technology behind the application nor the concept is entirely new. Quick Response (QR) codes are two-dimensional barcodes which link to online content when the user takes a photo of one on their camera phone. A simple piece of software enables the phone read the URL encoded within the QR code, and the user is taken directly to that site in the mobile browser.
Image-based searching isn”t completely new either. Prior attempts at the technology include Nokia’’s Point and Find and Amazon’s image recognition search released in October. The most similar product on the market is an application called IQ Engines. But this has a much more commercial focus – connecting mobile users with reviews, prices and purchase links. It remains to be seen whether Google can bring the technology into the mainstream.
23
Game Based Learning
0 Comments | Posted by niko in Culture, Debate, Development, Education, Gaming, Rambles, User generated, Video gaming
Fun end to the week at the Game Based Learning conference in the City of London. Highlights include a cabinet minister who actually gets technology and seems to want to support the industry (Tom Watson), the ever inspiring Derek Robertson from LT Scotland and Atari Founder Nolan Bushnell’s vision for the future of education. The latter caused quite a stir (shaking heads in the audience, grumblings on the twitter feed) as it appeared to envisage children in webcam-equipped cubicles and plugged into heart rate monitors to assess fitness levels. Refreshingly controversial! To say that some delegates had reservations would be somewhat of an understatement.
Derek Robertson and Ian Livingstone presented strong evidence that mainstream games (not ‘edutainment’ or ‘chocolate-covered broccoli’, as someone else called it) are having a fantastic impact on motivation and learning in schools where they are allowed/that are lucky enough to be able to afford them.
Gaming in general is changing, not just by making an appearance in classrooms. We are currently seeing a return of computer games into the mainstream. Nolan Bushnell and Ian Livingstone both made the point that 30 or so years ago computer games reached a mass audience. 
Then, gradually, games became more complicated and generally more violent, causing the market to shrink dramatically. Game developers and publishers didn’t mind so much because the hard core gamers spent significant amounts of money and kept the industry going. Many casual gamers were alienated along the way, however. Now, of course, Nintendo is beginning to change all that with the Wii and DS platforms. You only need to look at their sales figures to realise that casual gamers hadn’t disappeared, they just hadn’t seen anything they liked for a few decades.
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Last week Online ventured north to the 2008 Scottish Learning Festival … always worth the trip because of the buzz around the show (and the fact that it’s far more manageable than London’s rather overwhelming BETT show).

The show itself is ok, but the talks, meetings (e.g. Teachmeet) and case studies on offer around the festival is where the good stuff happens. Channel 4 was there to showcase their latest education projects (e.g. The Insiders), and LT Scotland impressed with their attitude towards and demonstrable results of the use of commercial games in schools. Who knew that the Nintendo Wii and games such as ‘Endless Ocean’ could be such an effective learning tool! LT Scotland’s Derek Robertson clearly does and has been busy ‘evangelising’ and persuading students, teachers and parents through his work at the Sottish Centre for Games and Learning – Consolarium. He has just been nominated for special achievement award at the upcoming Handheld Learning show, and I can see why.
They even found time to organise a Guitar Hero competition between schools on Glow, Scotland’s national learning ‘intranet’, with the final taking place at the show, which livened things up a bit.

Even a talk on classroom voting technologies and devices proved to be a lot more interesting than expected. These things have moved on a lot since I last paid attention to them. In fact they do their best to appear and function much like a mobile phone. How long, I wonder, before students will be able (and allowed) to use their own phones?